![]() CoD, while super-solid and explosive, has never really had destructible environments - at least not on an unscripted level. This is the one that tells us that Infinity Ward is trying to stamp out any conceivable superior feature in Battlefield 3's bullet points. ![]() Are we about to see an engine change at last for the behemoth franchise? Environment ArtistĮnvironment artists should have knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and next-gen shaders.Ĭonsole experience a plus Senior Technical VFX artist Also, it's worth pointing out that CoD doesn't currently use Unreal, instead using a heavily modified version of Quake III's engine. Looks like the team is concentrating on realism and film-like action sequences then. Require 3+ years experience on console game developmentĪdditional background in film or TV VFX is a plus Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Interest in games, preferably first-person shooters Senior Technical Animator ![]() This role is for experienced programmers that enjoy experimenting with game design and working with enemy, AI, weapons and character controls Above: "The Eiffel Tower's coming down!" You couldn't script it.
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